Table of Contents

Beacon Gifted Cup Registration:

What You’ll Learn in the Beacon Gifted Cup

Team Research Presentation

Develop skills in researching, organizing, and presenting compelling arguments as a team.

Writing Skills

Enhance creative and structured writing techniques for persuasive and analytical essays.

Multiple Choice Questions

Improve critical thinking and content recall for multiple-choice question challenges.

Team Bowl

Strengthen team-based problem-solving and strategic thinking through collaborative challenges.

Interdisciplinary Knowledge

Explore a diverse curriculum to become a more well-rounded and knowledgeable individual.

Time Management & Exam Strategies

Learn effective time management and strategies to excel under pressure.

Meet the Founder

Founder Samuel Mott

Samuel Mott

Experienced WSC coach and founder of the Beacon Gifted Cup, specializing in debate, teamwork, and academic excellence. Samuel created the Beacon Gifted Cup to provide students with a gifted enrichment programme following the enrichment triad model, preparing them for the prestigious World Scholar’s Cup. Once named Coach of the Year, he previously worked for the World Scholar’s Cup, coordinating over 45 WSC rounds.

What is the Beacon Gifted Cup?

Beacon Gifted Cup 2026 - Rules & Events

Overview

The Beacon Gifted Cup is a gifted enrichment competition aligned with the National Curriculum for England (Key Stage 2). It celebrates creativity, teamwork, and critical thinking through four academic events and an optional Talent Show.

The competition follows the Enrichment Triad Model (Renzulli):

  • Type I (Exploration): Exposure to big ideas and exciting themes (Round 1)
  • Type II (Skill-Building): Training in research, writing, and problem-solving (Round 2)
  • Type III (Application): Independent and team investigations in a national showcase (Round 3)

General Rules

  • Teams: 4 students per team (schools may register multiple teams).
  • Eligibility: Students in Years 3–6 (Grades 2–5, ages 7–11). Participants must be 11 years old or younger and in Year 6 (Grade 5) or below by the cut-off date (Day 1 of Round 2).
  • Conduct: Fair play, honesty, and respect are expected at all times.
  • Advancement: Top-performing teams progress based on combined scores across all academic events.

Event Descriptions

Writing Event

Format: Individual task.
Description: Students produce an essay or creative response on a curriculum-linked theme.
Skills: Analytical writing, creativity, and expression.

Challenge (Multiple Choice)

Format: Individual quiz.
Description: A knowledge and reasoning test across science, history, geography, maths, and arts.
Skills: Curriculum knowledge, problem-solving, critical thinking.

Bowl Quiz

Format: Team event.
Description: Teams answer live questions revealed by moderators, submitting one answer together.
Skills: Collaboration, speed, strategy, and applied knowledge.

Collaborative Research Presentation

Format: Team event.
Description: Teams research a curriculum theme and present their findings.
Skills: Research, creativity, communication, and teamwork.

Talent Show (Optional)

Format: Team performance (non-scored).
Description: Showcase of creative talents inspired by the competition themes.
Skills: Performance, creativity, confidence-building.

Competition Rounds

Round 1: School Qualifiers (Optional)

Where/When: Schools may host internal qualifiers during Term 1.
Purpose: A low-stakes introduction giving students a taste of Type I Enrichment (exploration and exposure).
Outcome: Schools can select top teams to move forward OR choose to skip Round 1 and enrol directly in Round 2.

Round 2: Local Area Competitions

Where/When: Held in Term 2, bringing together teams from multiple schools.
Format: 50+ teams divided into groups (e.g., Gold & Blue).
  - Gold Group: Writing & Challenge (AM), Research Presentation (PM)
  - Blue Group: Research Presentation (AM), Writing & Challenge (PM)
Focus: Type II Enrichment – skill-building in research, writing, teamwork, and problem-solving.
Outcome: Top teams qualify for the National Finals.

Round 3: National Finals

Where/When: Term 3, hosted at a central venue.
Format: The strongest teams from across the country compete in all academic events.
Focus: Type III Enrichment – applying skills in authentic, high-level challenges.
Outcome: Winners crowned as Beacon Gifted Cup Champions.

How to Prepare for the Beacon Gifted Cup?

How to learn the BGC curriculum?

The curriculum is designed for self-study. Students should:

 

  • Read through the 10 themes in the BGC curriculum.

  • Explore the articles, videos, games, and resources provided.

  • Take notes, highlight key facts, and think about connections across subjects (history, science, geography, maths, literature, art).

  • Remember: this is not about memorising, but about understanding and applying knowledge.

  • The research motion (topic) will be given on the day of the event.

  • Teams will then work together to research, prepare, and present their response within the set time.

  • To get ready:

    • Practise researching example motions from the curriculum themes.

    • Build teamwork by dividing roles (researcher, organiser, presenter, designer).

    • Rehearse quick presentations where everyone contributes.

  •  

  • The judges will look for creativity, teamwork, use of evidence, and clear communication.

  •  
  • The writing prompt will also be given on the day of the event.

  • Students will be assessed on:

    • Content – ideas, evidence, and relevance to the prompt.

    • Style – creativity, structure, and vocabulary choices.

    • KS2 Writing Targets – grammar, punctuation, and spelling.

 

  • To prepare, practise writing different types of responses:

    • Creative stories inspired by the curriculum themes.

    • Persuasive or explanatory pieces using facts.

    • Neat, well-structured writing under timed conditions.

  • The Challenge covers all 10 curriculum themes.

  • Review your notes and the extension resources (articles, games, videos).

  • Expect a mix of easy, medium, and tricky questions. Some test recall, others test how well you apply knowledge.

 

  • Practice idea: make your own quiz questions or use flashcards with friends.

  • The Bowl is a live team quiz with questions from the curriculum.

  • Teams must agree on and submit one answer per question.

  • Practise at school or home by:

    • Running timed Q&A rounds from the curriculum.

    • Rotating who gives the final answer.

    • Working on clear, quick communication – discuss briefly, decide, then lock in.

 

  • Remember: being fast is good, but being accurate as a team is better!

Please bring a Sharpie, whiteout, and pen for the multiple choice questions, as well as blank paper for taking notes during the team research presentation. Bring a water bottle to refill throughout the day and extra snacks if you tend to get hungry or want to share with a friend. For the talent show, bring anything you might need for your performance. You may bring devices with you on other days, but you won’t have many chances to use them.

 

A lot of photos will be taken, so we recommend looking your best for the presentations and the awards ceremony. Professional attire and school uniforms are always appropriate.

 
 

Devices are permitted during the team research presentation’s preparation period. Once presentations begin, you’ll be asked to put all devices away. Devices and other outside materials are not permitted at any point during writing, the multiple choice questions, or the team bowl.

 

 

2026 Beacon Gifted Cup Curriculum:

Introduction

The 2026 Beacon Gifted Cup Curriculum is your adventure guide to learning that goes beyond the classroom. Instead of sticking to one subject at a time, this curriculum mixes science, history, geography, maths, art, and more — just like real life does.  

You’ll explore 10 exciting themes — from outer space to ancient civilisations, from global challenges to the hidden patterns in music and maths. Each theme comes with fun, trusted resources — videos, games, and articles — that you’ll use to prepare for the competition. 

This isn’t about memorising long lists of facts. It’s about thinking like a researcher, creator, and problem solver. You’ll learn to ask big questions, explain your ideas clearly, and apply what you’ve discovered in: 

  • Writing challenges 
  • Multiple choice quizzes 
  • Research presentations 
  • Team bowl competitions 

So grab a notebook, open your imagination, and dive into the themes. Take notes, highlight surprising facts, and be ready to apply your knowledge in creative and exciting ways. Remember: curiosity is your superpower, and this curriculum is here to help you shine in the Beacon Gifted Cup — and far beyond. 

Teachers Note: The 2026 Beacon Gifted Cup Curriculum is an enrichment programme designed specifically for gifted learners and highly able learners. 

This curriculum: 

  • Does not replace or interfere with the National Curriculum for England. 

  • Builds upon National Curriculum subjects through extension and application of knowledge. 

  • Follows the Enrichment Triad Model (Renzulli): 

  • Type I – General Exploratory Activities (broad exposure to themes, big ideas, and global issues). 

  • Type II – Group Training Activities (critical thinking, problem solving, creative expression). 

  • Type III – Individual & Small Group Investigations (student-led inquiry, presentations, and community impact). 

The aim is to provide gifted enrichment provision: opportunities for students to explore topics in greater depth, make interdisciplinary connections, and develop higher-order thinking skills. 

Teachers can be assured that this enrichment programme is designed to complement the National Curriculum for England, not to accelerate or replace it. Instead, it provides a structured pathway for gifted and talented students to extend their learning and prepare for the Beacon Gifted Cup competition in a way that enhances curiosity, creativity, and collaboration. 

Teacher Support 
While self-study is at the heart of the programme, we also provide Teacher Planning Guides for schools and coaches who want to structure enrichment lessons or give their team an extra edge in the competition. These guides include sample lesson flows, discussion prompts, and preparation strategies tailored to the competition format. 

The aim is to provide gifted enrichment provision: opportunities for students to explore topics in greater depth, make interdisciplinary connections, and develop higher-order thinking skills. Teachers can be assured this programme is designed to complement, not replace, the National Curriculum for England. 

Student-Led Learning 
The Beacon Gifted Cup curriculum is designed to be student-led and self-directed. Learners use the provided resources to research, take notes, and apply their knowledge across the competition’s four events: Research Presentation, Writing Challenge, Multiple Choice Quiz, and Team Bowl. 

 

Curriculum Focus 
The Beacon Gifted Cup curriculum is aligned with the Key Stage 2 (KS2) National Curriculum for England (ages 7–11). It is not designed for one year group alone but provides a shared enrichment pathway: younger students encounter new concepts as exploration and extension, while older students deepen and apply their understanding through inquiry and competition tasks. 

This enrichment programme extends and connects KS2 strands in: 

  • Science – Space, Forces, Living Things, Habitats, Climate, and Ecosystems 

  • Mathematics – Data handling, Problem solving, Geometry, Sequences, and Patterns 

  • English – Creative writing, Persuasive writing, Non-fiction research, and Storytelling 

  • History – Ancient Civilisations, World War II, and Historical Enquiry 

  • Geography – Maps, Landscapes, Sustainability, Global Issues, and Cultures 

  • Art & Design – Visual culture, Creative expression, and Tessellations 

  • Computing – Coding logic, Algorithms, and Ciphers 

  • Music & Drama – Rhythm, Performance, and Expression 

  • PSHE / Citizenship – Ethics, Responsibility, Global Goals, and Empathy 

Each of the 10 interdisciplinary themes blends two or more of these strands, encouraging learners to make real-world connections across subjects. Teachers Note: The 2026 Beacon Gifted Cup Curriculum is an enrichment programme designed specifically for gifted learners and highly able learners. 

This curriculum: 

  • Does not replace or interfere with the National Curriculum for England. 

  • Builds upon National Curriculum subjects through extension and application of knowledge. 

  • Follows the Enrichment Triad Model (Renzulli): 

  • Type I – General Exploratory Activities (broad exposure to themes, big ideas, and global issues). 

  • Type II – Group Training Activities (critical thinking, problem solving, creative expression). 

  • Type III – Individual & Small Group Investigations (student-led inquiry, presentations, and community impact). 

The aim is to provide gifted enrichment provision: opportunities for students to explore topics in greater depth, make interdisciplinary connections, and develop higher-order thinking skills. 

Teachers can be assured that this enrichment programme is designed to complement the National Curriculum for England, not to accelerate or replace it. Instead, it provides a structured pathway for gifted and talented students to extend their learning and prepare for the Beacon Gifted Cup competition in a way that enhances curiosity, creativity, and collaboration. 

Teacher Support 
While self-study is at the heart of the programme, we also provide Teacher Planning Guides for schools and coaches who want to structure enrichment lessons or give their team an extra edge in the competition. These guides include sample lesson flows, discussion prompts, and preparation strategies tailored to the competition format. 

The aim is to provide gifted enrichment provision: opportunities for students to explore topics in greater depth, make interdisciplinary connections, and develop higher-order thinking skills. Teachers can be assured this programme is designed to complement, not replace, the National Curriculum for England. 

Student-Led Learning 
The Beacon Gifted Cup curriculum is designed to be student-led and self-directed. Learners use the provided resources to research, take notes, and apply their knowledge across the competition’s four events: Research Presentation, Writing Challenge, Multiple Choice Quiz, and Team Bowl. 

 

Curriculum Focus 
The Beacon Gifted Cup curriculum is aligned with the Key Stage 2 (KS2) National Curriculum for England (ages 7–11). It is not designed for one year group alone but provides a shared enrichment pathway: younger students encounter new concepts as exploration and extension, while older students deepen and apply their understanding through inquiry and competition tasks. 

This enrichment programme extends and connects KS2 strands in: 

  • Science – Space, Forces, Living Things, Habitats, Climate, and Ecosystems 

  • Mathematics – Data handling, Problem solving, Geometry, Sequences, and Patterns 

  • English – Creative writing, Persuasive writing, Non-fiction research, and Storytelling 

  • History – Ancient Civilisations, World War II, and Historical Enquiry 

  • Geography – Maps, Landscapes, Sustainability, Global Issues, and Cultures 

  • Art & Design – Visual culture, Creative expression, and Tessellations 

  • Computing – Coding logic, Algorithms, and Ciphers 

  • Music & Drama – Rhythm, Performance, and Expression 

  • PSHE / Citizenship – Ethics, Responsibility, Global Goals, and Empathy 

Each of the 10 interdisciplinary themes blends two or more of these strands, encouraging learners to make real-world connections across subjects. 

Beacon Gifted Cup Registration:

Links to National Curriculum for England Subjects: 

  • Science – Space, Forces, Earth & Space 

  • Maths – Scale, Data Handling 

  • English – Imaginative & Creative Writing 

Ever wondered what it’s like to zoom through space? In Galactic Adventures, you’ll blast off on a journey across the universe. Chat with robots on Mars, dance around Saturn’s rings, and hunt for alien life. Did you know the Sun is so huge that about one million Earths could fit inside it[1]? And guess what – the dwarf planet Pluto got its name from an 11-year-old girl[2]! The real world of space science is full of cool surprises like that. Space explorers (like you soon!) use their curiosity to discover new planets and unravel cosmic mysteries. Ready to reach for the stars? 

Why It Matters: Space isn’t just science fiction – it’s real. Understanding our universe helps us invent satellites for GPS, plan missions to Mars, and even protect Earth from asteroids. By thinking like an astronaut or astronomer, you build problem-solving skills for any challenge back on Earth[3]. The sky is not the limit for your curiosity! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

Game: Build your own NASA spacecraft! – Design a mini “CubeSat” satellite and launch it into orbit[4]. 
Interactive: What Did Hubble See on Your Birthday? – Enter your birthday to see a stunning space photo taken by the Hubble Telescope. 
Article: 10 Out-of-this-World Space Facts – Learn mind-blowing facts about planets, comets, and more[1]. 
Video: Journey Into Space (Nat Geo Kids on YouTube) – Soar through the Milky Way and see if aliens really exist in this fun video. 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Links to National Curriculum for England Subjects: 

  • Science – Space, Forces, Earth & Space 

  • Maths – Scale, Data Handling 

  • English – Imaginative & Creative Writing 

Ever wondered what it’s like to zoom through space? In Galactic Adventures, you’ll blast off on a journey across the universe. Chat with robots on Mars, dance around Saturn’s rings, and hunt for alien life. Did you know the Sun is so huge that about one million Earths could fit inside it[1]? And guess what – the dwarf planet Pluto got its name from an 11-year-old girl[2]! The real world of space science is full of cool surprises like that. Space explorers (like you soon!) use their curiosity to discover new planets and unravel cosmic mysteries. Ready to reach for the stars? 

Why It Matters: Space isn’t just science fiction – it’s real. Understanding our universe helps us invent satellites for GPS, plan missions to Mars, and even protect Earth from asteroids. By thinking like an astronaut or astronomer, you build problem-solving skills for any challenge back on Earth[3]. The sky is not the limit for your curiosity! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

Game: Build your own NASA spacecraft! – Design a mini “CubeSat” satellite and launch it into orbit[4]. 
Interactive: What Did Hubble See on Your Birthday? – Enter your birthday to see a stunning space photo taken by the Hubble Telescope. 
Article: 10 Out-of-this-World Space Facts – Learn mind-blowing facts about planets, comets, and more[1]. 
Video: Journey Into Space (Nat Geo Kids on YouTube) – Soar through the Milky Way and see if aliens really exist in this fun video. 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Beacon Gifted Cup Registration:

Links to National Curriculum for England Subjects: 

  • Geography – Maps, Landscapes, Human & Physical Features, Cultures 

  • Science – Weather, Climate, Environments 

  • Maths – Data, Measurement, Graphs 

Pack your virtual bags – Earth Explorers is all about globe-trotting adventure! Imagine trekking through a rainforest, climbing the tallest mountain, or diving into coral reefs. Our planet is full of wonders: vast deserts, thundering waterfalls, and cities buzzing with millions of people. In this theme, you’ll uncover maps and mysteries of Earth’s landscapes and cultures. Did you know lightning can even shoot out of erupting volcanoes[6]? Whether you’re navigating by the stars like ancient sailors or using GPS like modern travelers, you’re in for a world-sized thrill. Get ready to become a geography whiz and environmental hero all in one. 

Why It Matters: Exploring Earth helps you understand how everything connects. Learn about weather to predict storms, study maps to aid in rescue missions, or explore cultures to make new friends worldwide. Geographers and environmental scientists use these skills to solve real problems – like finding clean water or conserving wildlife. Your curiosity about Earth today could make you a protector of our planet tomorrow![7] 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

 
Game: Where on Google Earth is Carmen Sandiego? – Track the sneaky thief Carmen around the globe using clues and your geography smarts. 
Game: Go with the Flow (Ocean Currents) – Use heat and salt to control ocean currents and find sunken treasure in this interactive game[8]. 
Fun Facts: Weird But True – Earth – Discover wild Earth facts (like volcano lightning and more) that will make you say “No way!”. 
Quiz: Oceans Quiz – Test your knowledge about our incredible oceans. How much do you really know about the deep blue sea? 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Links to National Curriculum for England Subjects: 

  • Maths – Reasoning, Problem Solving, Logic 

  • Science – Forensics, Scientific Enquiry, Investigation 

  • Computing – Codes, Ciphers, Algorithms 

  • English – Problem Solving, Critical Thinking Language 

 

Calling all sleuths and puzzle-masters! Mystery Solvers plunges you into a world of riddles, secret codes, and whodunits. Train your brain to think like a detective: observe every detail, crack hidden patterns, and piece together clues. Maybe you’ll decode ancient ciphers like a modern Sherlock, or solve a “cookie crime” in the school cafeteria (who did take the last cookie?). You’ll also get a taste of real science mysteries – like analyzing footprints or fingerprints in a mock crime scene. Every puzzle is a mini-adventure for your mind. Prepare for “aha!” moments and maybe a few “eureka!” dances when you solve something tricky. 

Why It Matters: Solving mysteries isn’t just for detectives in books – it’s a skill for life. Doctors diagnose illnesses by cracking medical puzzles, scientists solve mysteries of nature, and engineers fix problems by looking for hidden clues. Puzzles and brain teasers actually boost your thinking power, making you more creative and attentive[9][3]. Plus, learning to never give up until you find an answer will help you in every challenge. Embrace your inner sleuth and remember: every big discovery starts with a curious question! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

Game: Space Forensics – Star Sleuth – Team up with Detective Eagle Quark to investigate exploding stars in this out-of-this-world mystery game. 
Game: Crack the Code – Use your cipher-breaking skills to decode secret messages and help a young adventurer save the day[11]. 
Game: Odd Squad: Code Breaker – Join the Odd Squad to solve puzzles and stop odd villains using math and logic (as seen on PBS Kids!). 

 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

 

Links to National Curriculum for England Subjects: 

  • Design & Technology – Inventions, Prototyping, Product Design 

  • Science – Forces, Materials, Engineering Principles 

  • English – Explanations, Reports, Presentations 

  • PSHE – Enterprise, Resilience, Growth Mindset 

 

Put on your thinking cap – Inventors & Innovators is all about creativity and big ideas. Ever looked at a problem and thought, “I have a better way to do this”? That’s what inventors do! In this theme, you’ll explore famous inventions (from the light bulb to the internet) and meet young creators shaking up the world today. True story: the Popsicle was invented by an 11-year-old kid who left a sugary soda outside on a cold night[12] – oops, genius! You’ll learn how accidents can lead to inventions and how imagination can turn ordinary stuff into something extraordinary. Get inspired to design your own gadget or dream up a solution to a problem you care about. Who says you can’t be the next great inventor? 

Why It Matters: Look around – every gadget and toy you love started as someone’s wild idea. Inventors solve real-world problems, from creating eco-friendly energy to designing medical robots. By tinkering and innovating, you practice thinking outside the box and learn that failure is just a step toward success. (Even Thomas Edison made hundreds of light bulbs that didn’t work before one finally did!) You’ll also see that age is just a number – kids have invented life-changing things too. Your ideas could improve lives, make people smile, or even save the planet. The future needs innovators, and that might just be you! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 
    Game: Little Alchemy 2 – Start with the basic elements (earth, air, fire, water) and mix them to invent 100s of new things. Can you create a unicorn or a spaceship? Give it a try! 
    Video: How to Be an Inventor (Kid President on YouTube) – Kid President gives an upbeat pep talk on getting creative, making mistakes, and inventing awesomeness along the way. 
    Video: The Frozen Treat Story (Dr. Binocs Show on YouTube) – Meet the kid who invented the Popsicle by accident[12] and learn how sometimes mistakes turn into the coolest inventions. 
    Stories: Young Inventors Changing the World – Read about real kids and teens who created amazing inventions (like smart devices and life-saving gadgets) and got patents for their ideas. Prepare to be inspired! 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Links to National Curriculum for England Subjects: 

  • Art & Design – Visual Arts, Media, Techniques 

  • Music – Rhythm, Melody, Structure 

  • English – Creative Writing, Poetry 

  • Drama – Expression & Performance 

Time to unleash your imagination! Creative Sparks celebrates art in all its forms – painting, music, writing, dance, and more. In this theme, you might compose a mini song, design a comic superhero, or choreograph a fun dance move. You’ll play with colors, shapes, sounds, and words to express your unique ideas. Ever doodled in class and ended up with a cool creature? Or made up a silly song in the shower? Those are creative sparks flying! We’ll show you how artists around the world turn their feelings and experiences into masterpieces. From Van Gogh’s swirling stars to a kid in your neighborhood’s TikTok dance, art is everywhere – and it’s awesome. There’s no “right” answer, just endless possibilities limited only by your imagination. 

Why It Matters: Creativity isn’t just for artists – it helps in every field. Engineers use creative design to build smarter robots, writers craft stories that inspire empathy, and entrepreneurs imagine products that make life easier. Making art also helps you understand yourself and others – drawing or journaling can be like talking without words. And exploring arts from different cultures (think Japanese origami or West African drumming) connects you to the whole world. By developing your creative muscles, you become a better problem solver and communicator. Plus, it’s super fun and makes the world a more beautiful place! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

 
Art Games: Tate Kids – Art Playground – Create digital paintings, make a street art masterpiece, or even draw a surreal crazy creature with these interactive art games from the famous Tate Museum[13]. 
Music Lab: Chrome Music Lab – Song Maker – Ever wanted to write a song? This friendly tool lets you click to make melodies and beats. Try it out and drop some beats or sweet tunes![14] 
Game: Quick, Draw! – Draw the prompt (from “banana” to “castle”) in 20 seconds and see if AI can guess it. Can a computer figure out your doodles? Only one way to find out! 
Writing Fun: Scholastic Story Starters – Spin the wheel to get a wacky writing prompt (you might end up writing about a space unicorn who loves broccoli!). Then write your own story online and let your imagination run wild. 

 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

 

Links to National Curriculum for England Subjects: 

  • PSHE / Citizenship – Ethics, Values, Moral Choices 

  • English – Persuasive Writing, Speech 

  • History / Citizenship – Rights, Responsibilities 

 

You don’t need a cape to be a hero. Everyday Heroes: Ethics & Empathy is all about doing the right thing and caring about others – the superpowers that truly change the world. We’ll dive into fun what-if scenarios: Would you return a found wallet? How can you help a classmate who’s being bullied? We’ll also learn from real young heroes, like kids who organize beach cleanups or stand up for fairness in their communities. Sometimes being a hero is as simple as sharing your sandwich or listening when a friend is sad. In this theme, we celebrate kindness, honesty, courage, and all those good values that make you someone others can count on. Get ready to flex your empathy – that means understanding how someone else feels – and make choices you can be proud of. 

Why It Matters: Acts of kindness, big or small, have ripple effects. Saying a kind word or helping someone in need can brighten their whole day (and yours, too!). Communities become happier and stronger when people trust each other and stand up for what’s right. Thinking about ethics (right vs. wrong) also helps you make tough decisions when there’s no one correct answer. By practicing empathy and integrity now, you’re training to be the kind of person who leads and inspires others. Remember: even the smallest action can have monumental results[15]. In a world that sometimes feels rough, you can be the everyday hero who makes it better. 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

 
Video: Kid President’s 20 Things We Should Say More Often (YouTube) – A heartwarming and funny list of nice things to say to people (spoiler: “Thank you” and “I’m sorry” make the cut, and don’t forget “I bacon you”). This will put a smile on your face while teaching the power of words. 
Game: Quandary – Ethical Dilemma GameYou’re the leader of a new colony planet facing tricky problems. Listen to characters with different opinions and decide what’s fair and best for everyone[17]. Your choices shape your colony’s future in this award-winning game of moral decision-making. 
Kindness Challenge: Random Acts of Kindness Ideas – Need inspiration to be an everyday hero? Try these fun ideas: from leaving a friendly note for someone to donating toys to charity[18]. Challenge yourself to complete as many kind deeds as you can this week! 
Story Corner: Kids Who Are Changing the World (article) – Meet real-life kid activists and heroes, like a girl who invented a device for safe drinking water and boys who started a campaign to help the homeless. (Search online for inspiring kid hero stories – their journeys will amaze you and spark your own ideas!) 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Links to National Curriculum for England Subjects: 

  • Geography – Sustainability, Population, Global Issues 

  • Science – Climate, Ecosystems 

  • PSHE / Citizenship – Global Responsibility 

  • Mathematics – Global Data Interpretation 

Get ready to think bigGlobal Guardians is about caring for our whole planet and everyone on it. In this theme, you’ll explore what it means to be a global citizen. We’ll learn about kids in different countries – what they eat, what games they play, and how their lives might be similar or different to yours. You’ll also discover the challenges our world faces, like climate change, and how young people are taking action. Ever heard of the United Nations’ Global Goals? In 2015, world leaders agreed on 17 Global Goals to end poverty, protect the planet, and ensure peace and prosperity for all by 2030[7]. Pretty cool, right? As a Global Guardian, you’ll see how you can help, whether it’s through recycling at home or promoting kindness and equality. It’s like being a superhero, but instead of fighting aliens, you’re fighting real problems to make Earth a better home for everyone. 

Why It Matters: We’re all in this together – every person is part of one big global family. The food you eat, the clothes you wear, and the technology you use often come from countries across the world. Understanding global issues (like why bees are dying out or how to get clean water to communities) means you can be part of the solutions. Maybe you’ll help invent a new way to reduce plastic or become an advocate for children’s rights. By learning empathy across cultures and respect for our planet’s environment, you become the kind of leader the world needs. Being a global citizen is about cooperation and care – skills that will take you far in life. 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

Climate Action: NASA Climate Kids – A kid-friendly site about our changing planet. Play games about saving energy, read “Big Questions” about climate (like What is the greenhouse effect?*), and find tips on how you can help Mother Earth. 
Photo Journey: Dollar Street – How Families Live – Travel the globe through photos! See real homes, toys, and meals of families from the poorest to the richest in different countries[19]. It’s an eye-opening way to understand daily life around the world (you’ll realize some things are very different, and some are exactly the same!). 
Global Goals Video: The World’s Largest Lesson (YouTube) – An animated video introducing the 17 Global Goals agreed on by countries – from ending hunger to quality education for all. Find out how these goals are like a to-do list for humanity and how kids like you can help achieve them[7]. 
Cultural Adventure:  Destination World (Nat Geo Kids) – Watch mini-videos that take you to different continents. You’ll meet amazing wildlife, see famous landmarks, and learn about cultures across Africa, Asia, the Americas and more – all without leaving home! 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

 

Links to National Curriculum for England Subjects: 

  • Science – Living Things, Habitats, Classification, Adaptation 

  • Geography – Ecosystems 

  • Mathematics – Data Collection & Graphs 

  • English – Explanatory & Descriptive Writing 

 

Welcome to Nature’s Secrets, where we delve into the amazing living world of plants and animals. This is your ticket to a wild safari and a deep-sea dive all at once! You’ll explore howling jungles, buzzing insect hives, and even the microscopic world in a drop of pond water. Ever heard of the Venus flytrap? It’s a plant that eats bugs! How about tardigrades? Tiny creatures that can survive in space. From the tallest giraffe to the tiniest ant, every living thing has its own story and superpowers. In this theme, you’ll uncover how lifeforms grow, adapt, and interact in ecosystems. It’s like unlocking the secret language of nature – and trust us, it’s fascinating and often downright weird (in a good way). 

Why It Matters: Understanding the living world makes you both smarter and kinder. Future veterinarians, biologists, and nature conservationists start by observing how animals and plants live. You’ll learn how bees dance to communicate, how trees talk through their roots, and why even pesky mosquitoes matter in the food chain. This knowledge is super important in the real world – it helps us protect endangered species and keep ecosystems healthy. Plus, studying nature builds patience and observation skills (a scientist’s best tools!). The more you learn about Earth’s creatures, the more you’ll feel connected to our environment and motivated to care for it. After all, we share this planet with all these cool critters – we’re part of nature’s story too! 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

Game: Switch Zoo – Create your own crazy animals by mixing heads, legs, and tails of different species! Ever seen a ele-zebra-cow? Make one here, and learn fun facts about each real animal as you go. 
Animals Galore: Nat Geo Kids – Animal Facts – From majestic mammals to “creepy crawlies,” explore tons of cool facts about wildlife around the globe[21]. You’ll discover each animal’s diet, habitat, and what makes it special. 
Live Cam: African Watering Hole Live Camera – Peek at elephants, zebras, and giraffes coming for a drink in Kenya right now on this live webcam[22]. It’s like having a safari on your screen (you might need to be patient – animals don’t always show up on cue!). 
Conservation Corner: Animal Fact Guide – Endangered Species – Read about endangered animals like tigers, pandas, and sea turtles, and find out how people are working to save them. You’ll also learn simple ways you can help wildlife (even from home). 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

Links to National Curriculum for England Subjects: 

  • Mathematics – Patterns, Sequences, Geometry 

  • Computing – Algorithms, Loops, Logic 

  • Music – Rhythm & Repetition 

  • Art – Symmetry, Tessellation 

Patterns Everywhere is a grand finale that ties together math, art, and nature – showing that the world is full of fascinating patterns if you know how to look. Did you notice the spirals in a sunflower or the symmetry on a butterfly’s wings? How about the beat of your favorite song – that’s a pattern too! In this theme, we’ll hunt for patterns in unexpected places: cracking secret codes, making math art (hello, fractals and kaleidoscopes!), and spotting sequences in music and poetry. You’ll play with puzzles like Sudoku and magic squares, and even see how patterns help us predict the future (think weather patterns or solving mysteries). This is like getting special glasses that reveal the hidden order in what might seem like chaos. By the end, you’ll exclaim, “I see patterns everywhere!” 

Why It Matters: Recognizing patterns is a super-skill that scientists, engineers, and artists all use. It’s how meteorologists forecast weather by spotting climate patterns, and how doctors identify health trends. Code-breakers rely on patterns to decrypt messages (just like you might in a spy puzzle!). When you hone this ability, you sharpen your critical thinking and attention to detail. Math suddenly becomes more than numbers – it’s a tool to understand why things happen. And in everyday life, patterns help you make better decisions, like knowing that a routine (pattern) of study leads to success. This theme shows that math isn’t dry or scary – it’s a beautiful language that describes our world. Once you see the patterns, you’ll never look at a pinecone or a piece of music the same way again. 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

  • Fractal Lab – Interactive WebGL Explorer – Zoom and play with colourful fractal landscapes. 

  • Rhythm Trainer – Train your ears and test your rhythm recognition. 

  • Blockly Maze – Learn coding logic through fun maze puzzles. 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

 

Links to National Curriculum for England Subjects: 

  • Mathematics – Patterns, Sequences, Geometry 

  • Computing – Algorithms, Loops, Logic 

  • Music – Rhythm & Repetition 

  • Art – Symmetry, Tessellation 

Patterns Everywhere is a grand finale that ties together math, art, and nature – showing that the world is full of fascinating patterns if you know how to look. Did you notice the spirals in a sunflower or the symmetry on a butterfly’s wings? How about the beat of your favorite song – that’s a pattern too! In this theme, we’ll hunt for patterns in unexpected places: cracking secret codes, making math art (hello, fractals and kaleidoscopes!), and spotting sequences in music and poetry. You’ll play with puzzles like Sudoku and magic squares, and even see how patterns help us predict the future (think weather patterns or solving mysteries). This is like getting special glasses that reveal the hidden order in what might seem like chaos. By the end, you’ll exclaim, “I see patterns everywhere!” 

Why It Matters: Recognizing patterns is a super-skill that scientists, engineers, and artists all use. It’s how meteorologists forecast weather by spotting climate patterns, and how doctors identify health trends. Code-breakers rely on patterns to decrypt messages (just like you might in a spy puzzle!). When you hone this ability, you sharpen your critical thinking and attention to detail. Math suddenly becomes more than numbers – it’s a tool to understand why things happen. And in everyday life, patterns help you make better decisions, like knowing that a routine (pattern) of study leads to success. This theme shows that math isn’t dry or scary – it’s a beautiful language that describes our world. Once you see the patterns, you’ll never look at a pinecone or a piece of music the same way again. 

Explore (Extension): 

How to Use These Resources: 
Read, watch, or play through each resource carefully. Take notes on the most important facts, examples, and ideas. Be ready to: 

  • Explain what you learned (for research presentations). 

  • Write about it (for creative or persuasive writing). 

  • Answer questions about it (for multiple choice and team bowl). 
    Don’t just read or watch — think about how you could apply the knowledge. 

  • Fractal Lab – Interactive WebGL Explorer – Zoom and play with colourful fractal landscapes. 

  • Rhythm Trainer – Train your ears and test your rhythm recognition. 

  • Blockly Maze – Learn coding logic through fun maze puzzles. 

These resources may be used in research presentations, writing tasks, quiz questions, and team bowl challenges. 

 

Teacher’s / Gifted Lead / Parent’s Guide:

Introduction

The Beacon Gifted Cup is an enrichment programme designed for gifted learners aged 7–11. It provides an interdisciplinary curriculum that complements the National Curriculum for England by extending key strands in science, maths, history, geography, English, arts, and PSHE.

This guide is designed for teachers, coaches, and Gifted & Talented leads who wish to support students in preparing for the Beacon Gifted Cup. While the curriculum is primarily student-led and self-study, this guide outlines how educators can provide additional structure and strategic planning to give their teams the edge.

The curriculum is founded on Joseph Renzulli’s Enrichment Triad Model:

  • Type I – Exploratory Activities
    Broad exposure to new ideas and disciplines through engaging resources, sparking curiosity and wonder.

  • Type II – Process Skill Development
    Building skills in research, critical thinking, problem-solving, and creativity through structured inquiry.

  • Type III – Real-World Application
    Independent or group investigations where students apply skills to authentic problems, presenting solutions in innovative ways.

This triad provides a structured pathway from exploration to mastery and application.

This curriculum enriches the Key Stage 2 National Curriculum for England. It is not year-group specific, but instead offers a shared enrichment pathway across Years 3–6:

  • Science – Space, Forces, Living Things, Habitats, Climate, Ecosystems

  • Mathematics – Data handling, Geometry, Sequences, Patterns, Problem-solving

  • English – Creative writing, Persuasive writing, Non-fiction, Storytelling

  • History – Ancient Civilisations, World War II, Historical Enquiry

  • Geography – Maps, Landscapes, Sustainability, Cultures, Global Issues

  • Art & Design – Visual culture, Creative expression, Tessellation

  • Computing – Coding logic, Algorithms, Ciphers

  • Music & Drama – Rhythm, Performance, Expression

  • PSHE / Citizenship – Ethics, Global Responsibility, Empathy, Values

Younger students may engage at an exploratory level, while older students deepen knowledge through application and inquiry.

Round 1  – Explore (Term 1)

  • Enrichment Type: Type I – General Exploratory

    • Multiple Choice Quiz: Introductory content (recall, big ideas, accessible across all disciplines)

    • Writing Task: Creative, reflective, or descriptive (e.g., “A Day in the Life of a Pearl Diver”)

    • Team Bowl: Foundation round (basic recall + fun general knowledge on the curriculum)

    • Research Presentation: Not included during term 1

    • Price: Free

    •  

    📌 Important Note for Schools
    Round 1 is optional and designed to be delivered within schools during Term 1. While not compulsory, it is highly encouraged, as it allows students to:

    • Experience Enrichment Type I activities (broad exposure to new ideas).

    • Gain confidence with the competition structure and event types.

    • Build a strong foundation for Round 2 (Investigate – Term 2), where formal competition begins.

    •  

    Support for Schools
    Schools may reach out to the Beacon Gifted Cup team for access to Round 1 event resources, including:

    • Multiple choice quiz materials

    • Writing prompts

    • Team Bowl question sets

    • Delivery guidance for teachers

    This ensures schools can run Round 1 smoothly, whether as part of a class project, enrichment day, or after-school club.

  •  

Round 2 – Investigate (Term 2)

  • Enrichment Type: Type II – Process Skill Development

  • Multiple Choice Quiz: Application-based questions on texts and case studies

  • Writing Task: Analytical or persuasive (e.g., “Should traditions adapt to survive?”)

  • Team Bowl: Conceptual and themed connections

  • Research Presentation: Students present findings on real-world questions (e.g., preserving heritage practices)

Round 3 – Create (Term 3)

  • Enrichment Type: Type III – Real-World Application

  • Multiple Choice Quiz: Synthesis and scenario-based (“What would happen if…?” predictive challenges)

  • Writing Task: Solution-focused or visionary (e.g., “Propose a future invention inspired by our past”)

  • Team Bowl: Strategic round (application + teamwork + hypothesis testing)

  • Research Presentation: Creative or solution-based proposals (e.g., design a VR app for cultural education)

  • Encourage students to use the curriculum as self-study material.

  • Reinforce the importance of note-taking, as research notes feed directly into presentations, writing tasks, and quiz preparation.

  • Provide weekly check-ins or reflection sessions to keep students on track.

  • Use the Teacher Planning Guides (available separately) for structured lesson ideas, discussion prompts, and strategies to strengthen team preparation.

The Beacon Gifted Cup is built around Renzulli’s Enrichment Triad Model, making it an ideal platform for Gifted & Talented (G&T) Leads to support, extend, and evidence provision within their schools.

Why It Matters for G&T Provision

Our Gifted Programme Framework at Lighthouse Academy is founded on research-driven methodologies designed to nurture the intellectual, creative, and emotional potential of gifted and talented learners. The Beacon Gifted Cup sits firmly within the Enrichment strand of this framework, ensuring enrichment opportunities are structured, purposeful, and measurable.

Role of the Enrichment Triad in the Cup

  • Type I – General Exploratory
    Round 1 provides exposure to broad, interdisciplinary themes. Students engage with new ideas across science, history, arts, and global issues, sparking curiosity and inspiring independent exploration.

  • Type II – Process Skill Development
    Round 2 develops higher-order thinking skills. Through research, analysis, writing, and collaboration, students practise critical and creative thinking, learning how to synthesise information and present arguments.

  • Type III – Real-World Application
    Round 3 requires students to apply their learning to authentic problems and future-focused challenges, producing creative solutions and presenting them in a competitive but collaborative environment.

How G&T Leads Can Use the Cup

  • Identify Emerging Talent – Round 1 acts as a discovery stage, helping schools spot students who demonstrate advanced curiosity, problem-solving, and creative thinking.

  • Provide Structured Enrichment – The three-round model ensures students experience enrichment in a progressive sequence: Explore → Investigate → Create.

  • Support Teacher Delivery – With optional school-led Round 1 resources and teacher planning guides, the Cup integrates smoothly into existing enrichment timetables.

  • Evidence G&T Provision – Participation demonstrates how the school provides enrichment beyond the classroom, aligned with best practice frameworks.

  • Foster Collaboration – The Cup creates opportunities for team-based inquiry, helping G&T students develop leadership, teamwork, and communication.

Strategic Impact

For schools, the Beacon Gifted Cup strengthens whole-school G&T strategy, giving learners the chance to extend their knowledge, connect disciplines, and apply skills to real-world and future challenges. For students, it fosters not only academic growth but also confidence, resilience, and curiosity — qualities essential for thriving in secondary school and beyond.

Scroll to Top